Steps for creating a new game
Posted: March 6, 2011 Filed under: Uncategorized | Tags: Agile, games, p4a11 2 Comments »Play is powerful stuff. I had the tremendous good fortune to take part in Play4Agile, an Unconference on games for Agile teams held near Frankfurt, Germany two weekends ago. It was a tremendous amount of fun and a really intense learning experience — there were so many skilled and enthusiastic people there to learn from and create with that a goodly number of new games were generated over the course of the weekend.
One of the (many) really helpful sessions I took part in was a session on designing games organized by Antti Kirjavainen and Ole Jepsen. I’d already started collaborating on a game with a small gang of people, and we all attended this workshop in order to figure out where to go next with our ideas. Annti gave us a road map for developing a new game:
1) Vision: Why should people play this game? What will they learn? What will they achieve?
2) Identify:
- Objectives – what are the intended outcomes of the game?
- Constraints – what the limitations for the activity (how may players, how long might it take, what supplies are available)?
- Use contexts – who will use this game and how?
3) Brainstorm! – generate a pile of ideas for building a coherent activity
4) Define the game concepts:
- what do the players do?
- what is the goal of the game?
- when does the play end?
- what are the game objects?
- what are the main features of the game?
5) Generate test questions to evaluate the game:
- Is it fun?
- Are the players engaged?
- Is it scalable?
- Is it potentially viral?
- Do players get the intended ideas?
6) Create a prototype
7) Play test
8) Consider the answers to the test questions based on experience, and go back to step 4.
While this map is simple, creating a game itself is not, thought an idea can grown into a game quite quickly. My next post will get into the nitty-gritty of how we put together the first version of “Nobody’s Perfect” in about 5 hours.
Playing to Learn
Posted: July 19, 2010 Filed under: Uncategorized | Tags: games 3 Comments »Learning can be fun. Heck, let’s just get straight to the point and state unequivocally that learning should be fun, dammit! Learning through play is also a powerfully effective way for people of all ages to acquire and accumulate new concepts and practices. Current neuroscience suggests that using a variety of approaches to concretize ideas and create new neural networks through a variety of sensory engagements is the best way to for people to learn. Take a moment to go read Mark Levison’s InfoQ article “Learning: Best Approaches for Your Brain” for an introduction to neuroplasticity — it’s a fascinating topic.
As an Agile trainer (and in my never-ending experience as a student of Agile), I find that the most memorable elements of the typical 2 day Agile workshop are the games and exercises. Games like the Penny Game, Mr. Happy Face, and the Multitasking Exercise help people take in new and challenging ideas in a playful context. I’ve also observed that time spent playing in the workplace, whether participating in a structured game in a training course or informal kibitzing around the team dartboard/foosball table/Carcassonne board, repays the organization in fostering more fruitful and successful working relationships. When pressed to get a new-to-Agile team ramped up quickly to work on a new endeavour, I’ve sometimes been tempted to replace the fun stuff with exercises designed around the team’s actual work (and some students have suggested this in workshop retrospectives). My principal reservation is that as soon as you use real work as a basis for trying on a new idea, the focus is firmly placed on a successful outcome rather than exploring and experimenting with the idea and potentially failing in the process.
There are many resources out there if you are interested in finding games to use in the workplace to teach new Agile concepts and build the team’s collaboration muscles. I put together an interactive session for the June 2010 Agile Ottawa meeting where participants played several great games, including Colloborative Origami, the Chair Game, and the Marshmallow Challenge:
Much fun was had and no lasting damage was done (the Chair Game can get quite, um, lively). As this was my first Prezi and I couldn’t figure out how to embed multiple links, here are my sources in easy-to-click form:
- The Art of Possibility by Benjamin Zander and Rosamund Stone Zander
- Fun Driven Development by Michael McCullough and Don McGreal
- Stewart Brown’s TED Talk “Play is More than Fun”
- Tim Brown’s TED talk on Creativity and Play
- Tasty CupCakes: Games for Agile Learning
- Innovation Games for getting work done
- The Marshmallow Challenge by Tom Wujec
Since the presentation to Agile Ottawa in June, I’ve learned a few new games at AgileCoachCampCanada and joined the new Agile Games Google Group, which is a fantastic resource.
I’d love to know what your favourite game for teaching is – leave a comment and share your experiences as a teacher/trainer or a student!